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I like the isometric pixel art. Fighting against the boss with this battle system also felt very fun! I like the attack that destroys the platform, I thought it was clever. A suggestion I'd have for an update is for projectiles to have shadows shown on the floor, so that you can tell what lane they're in. 

I hadn't read your GDD before playing and felt that Mikey's legs felt very Megaman-esque, but after reading it, I see it isn't unfounded. Mikey's design also reminds me a bit of character designs you'd see on very old cartoons, with the gun having the eyes and all. 

Only thing I struggled with a bit was getting the arrows keys to work, but after I fullscreened the game and opened and closed the console, the controls started working. Other than that, the game works really well. This is good, especially for a first game submission. My first game submission was full of softlocks, so I speak from experience lol. 

This is a very good first step and I hope you had fun putting it together. Keep making stuff!

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Thanks for playing! 

Yeah, this is my first release and I didn't know itch.io had issues with arrow keys. If I release something similar that requires web browser to play, I'll know for the future. 

As for the shadows/projectiles, I didn't consider it an issue, but after spending 2 weeks fussing on the same fight i'm not surprised i got accustomed to where they were coming from. Will keep in mind if i continue on this project or other ones on properly telegraphing where the projectile is coming from and going.

And yeah, Mikey's design is supposed to be a goofy lil guy.

Either way, I appreciate the feedback!

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Looks good, but sometimes the arrows to move don't work because the page uses the arrows to scroll. You can easily fix that by going fullscreen or disabling the arrows to scroll on the page

Thanks for the heads up!